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Bogey Jammer
S2 licensed
I've some questions about the vehicle data output reader. Actually I need the sprung mass CoG and the body's aero forces application center.
  1. In the general data tab, whose the CoG locations are? Sprung+unsprung mass? unsprung mass only? The values are different from default data values in WHPA... Is local Z=0 the ground level?
  2. Is the Y axis the longitudinal car axis? looks strange
  3. If yes, why the CoG's X positions are never equal to zero even with monoplace cars? (is LFS so accurate? :cry: )
  4. Is the line "Body + Driver" the body's aero forces application center?
  5. Where's the "world co-ordinates" origin?
  6. What's "body matrix"?
That's all for now
Bogey Jammer
S2 licensed
Sorry mate we can't remove this blurred finish because it's due to Blender's renderer. You have to switch to Yafray or another ray tracer to get more "piqué".
Bogey Jammer
S2 licensed
I think it would be better but not as better as true 3D sculpted tread.
Bogey Jammer
S2 licensed
Quote from GianniC :Anyone could explain to me how to make the front wheels look like they're turning ?

Turning or spinning? For turning proceed as niall09 explained. For spinning you must use an image manipulation program to apply blur.

Quote from GloryJ :Thanks for the great scenes and tutorial

I have only one question so far...Why does the crossing from the car body to the shadow looks so bad. I didn't rescale it or so took me 10 minutes to render


Marlboro livery by Bean0

Sorry I don't understand...

Quote from GloryJ :@JJ72 thx

Not sure what I'm still doing wrong

You've activated ambiant occlusion. It generates lighting from sky color. It is more realistic but takes longer to render, and the Blender's renderer makes too much noise, even with the higher setting, so I replaced AO with an area light to cast global shadows and a hemi light to simulate the global illumination. I suggest you to disable the lights except the sun if you choose to use the AO, otherwise the scene will overbright.

Quote from revennge :Is there any option to take blur off?

I very need to take blur off

What blur?

Quote from JJ72 :anyone know how to create sense of relief on the tire treads, using just the texture, something similiar to displacement mapping in vray.

It is already activated but with moderate settings because the LFS tyre thread textures resolution is not high enough to make sharper rendering.
Bogey Jammer
S2 licensed
@dougie-lampkin

Press the "Ray" button on the right of the Render one
Bogey Jammer
S2 licensed
Quote from JJ72 :first try with blender.

Mate you will become a lightning master, did you get that black shading by using a black circle above the car?
Bogey Jammer
S2 licensed
Quote from [UKR] Race King :thx but why the tires are a bit strange?

Because the rims and tyres are not smoothed.
Select, the wheels, in edit menu ("F9") not edit mode! press "Set Smooth" button.
Bogey Jammer
S2 licensed
That's stylish and beautiful :lovies3d:

Blender users are more creative than 3DS/Brazil ones
Bogey Jammer
S2 licensed
Quote from JJ72 :what should I do in order to setup a mirror standing vertically on the other side of the car, to reflect the graphics that is unseen from the camera? thanks
  • Left-click behind the car where you would like to set the reflective surface.
  • Menu Add>Mesh>Plane, to spawn an 1m² plane at the 3D cursor position.
  • With manipulation tools and the transform properties window ("showed with "N" key), move, scale, rotate the vertex/edges/plane to place it exactly where you want.
  • Press "F5" to enter the material menu and select the "s_Mirr Blender" material in the DataBrowse dialog.
  • "s_Mirr Blender" is the material used by the rear view mirrors with a light blue tint, so to get a pure white mirror material, select "add new" in the material selector, rename the new material (like "white mirror") and set the 3 colors in the material tab to white.
Bogey Jammer
S2 licensed
Quote from [RF]-art555 :How can I get rid off that black area showing on the render?

It's the world background, you can hide it from render to get it transparent by pressing the "prem" button, below the "RENDER" button in the render menu. Press "sky" button to show it again.

Quote from DevilDare :hey how can i reduce the lighting because every time i render something i end up with bunch of white patches which look really gay. See attachment

The white patches are caused by specular shader I've set up to simulate the sun reflections. Unfortunately, the setting is not well suited for all the car shapes.
Move the sun light to put the shines on sharp or rounded surfaces rather than flat faces or play with the specular shader setting.

Quote from GFresh :This looks great, but the mediafire download doesn't seem to be working, can anyone post a different link to it?

Try it again, it seems to work for me.
Bogey Jammer
S2 licensed
Joen your avatars make me rofl
Bogey Jammer
S2 licensed
I can't wait to receive my G25 to enjoy the new clutch implementation in patch Y!!!

Bogey Jammer
S2 licensed
Quote from lfs-drift staff :i gonne buy an eclipse gsx 95 turbo

Isn't it an AWD?

Quote from lfs-drift staff :soo never forget ... only dreams can still you alive !

True

Hope this OT post will make this topic cooler
Bogey Jammer
S2 licensed
Quote :last thing... if you want we live our dream about drifting ... you can do the samething about racing??

I've got a Nissan 300ZX twin-turbo, just restored the engine to normal condition and planned to use it to a track when I'll put adequate brakes to it.

It's not for competition and less demanding than drifting, but in my case my car will run on a track, that's how I make my dream come true
Bogey Jammer
S2 licensed
Quote :a guy who cant drift into patch y just know nothing about drift.
i have nothing agains you beacause you hate drift i respect your oppiniong but dont laught of drift. lfs is a simulation game. drift is real ? yes of course. and why you say there's no more s15 ? and why are you talking about tuning ? its expensive to lock a differantial ? i think you have some jugement and i think you can respect drifter.

I understand, I've an European view of drifting. I'm sorry but:

Here there's no S15
Here people talk but they don't act so they drive a peugeot 206 and buy nothing else.
Here the only japanese car (or BMW or other tuning-fashion car) owners don't have money enough to live fully their dreams. They buy an old car in bad condition. They buy tuning gear for a dead engine and upgrade it without any solid knowledge of physics.
Here the few true drifters burn their engine or crash their car...

So drifting like tuning shows doesn't exist for me, it's quite impossible for a common people to practice it (at least in my country). It's like dreaming to being a famous-and-rich singer like the idol...

I admit that I don't really know what the north-american car landscape is...
Bogey Jammer
S2 licensed
Quote :Do you agree with what I say about Patch Y?

no

Quote :PS I know people will say "Then just get the full and stop whining" but you have to think critically here and realize what makes a person get S2 and that some people just don't have the cash.

To run smoothy LFS game, the user must have a decent computer. So if the user have bought such a computer, he can afford a S2 license.

I'm also wondering why the cash whiners are all north americans, in the same time I'm seeing lot of east-europe S2 licensed who are fair, polite and speak english better...
Bogey Jammer
S2 licensed
I hated drifting, I hate drifting more now by seeing these <10 posts drifters users who confuse reality with {fast and furious | xbox games | initialD | NFS | etc etc...}

So drifters lovers please buy your 200sx s15, tune it, and drift it like your japanese gods, live your dream for real. But... what? there's no more S15? tyres are too expensive? tuning budget is astronomic? real drifting is too difficult (just like LFS patch Y)?

Bogey Jammer
S2 licensed
What are your floor material settings? maybe something is not activated.
Bogey Jammer
S2 licensed
Please post questions regarding the kit in the kit thread
You probably duplicated the lights when you tried to copy the cars. Select the car parts only
Bogey Jammer
S2 licensed
A background integration try
Blender + Gimp

Bogey Jammer
S2 licensed
It's fun to see people rendering for the first time with my kit and making very interesting results
Bogey Jammer
S2 licensed
Thanks for pointing it out
Bogey Jammer
S2 licensed
Quote from niall09 :Bogey Jammer, I have 2 FBMs in my scene, but when i put a skin on one, it automatically goes onto the other one aswell and it ends up with the 1 skin streched over the 2 cars

Applying a new skin to one affect the second car is due to the fact they share the same material. But I don't know exactly why the skin is stretched. I've just performed a test and the skins of both cars were OK.
I think you've deleted the "SKIN TEXTURE" datablock and added a new one. To make it working, check if the "UV" button is pressed in the "Map Input" tab in the material editor.
To apply different textures on the cars, you must create a new material. Select the body material and the "add new" command will just duplicate it. Check if the two bodies of the cars don't use the same material. Then assign the new texture to one of them.

Needs probably illustrations... will do it later :tired:
Bogey Jammer
S2 licensed
Everything should be in place, but to have a visible background, export your render when it's finished ("F3" key). The background is full transparent, so open the .png exported render with an image editor and add a background to it.
Bogey Jammer
S2 licensed
Reflective floor looks greater than I expected :jawdrop:

To add another car is easy but messy.

If it's the same car you want to duplicate:
  • Select the first layer only of the scene by left-clicking on it. It will show the car only.
  • Select all the car parts by pressing "A" key (select all command). Check visually if most of the car look pink highlighted. Re-press "A" twice if not sure.
  • press "shift+D" keys to duplicate the car, and be careful, when you move the mouse, the copy of the car will move with it, FREELY. So to move the copy where you want but to keep it with the wheel touching on the ground, immediately press "shift+Z" to lock the Z-axis movement. It will avoid you to try to Z-level the car.
  • Position the copy of the car with the mouse and when satisfied left-click. During moving the car you can use the keyboard commands to rotate it ("R" key, then "Z" key to rotate it around Z axis) But I suggest to use the more comfortable manipulation tools.
If the car is not the same:
  • Select the car-to-duplicate 's scene
  • Select the first layer only of the scene by left-clicking on it. It will show the car only.
  • Select all the car parts by pressing "A" key (select all command). Check visually if most of the car look pink highlighted. Re-press "A" twice if not sure.
  • Move the car in another layer by pressing "M" key (just below the first one for example) to avoid a mess.
  • Press "ctrl+L" keys and click "to scene..." to copy the car to the other car final scene.
  • Select the destination car scene to show it.
  • The two cars should be in two different layers. Select the copied car layer only, select all its parts ("A" key), and make it single-user by pressing "U" key and clicking "object & obdata & materials & text". This operation unlink the copied car and now if you move or modify the car in one scene, the car in its original scene will not be affected by modifications.
  • Move the cars where you want with the manipulation tools.
Hope this will help
Last edited by Bogey Jammer, .
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